Atlas
Pin your world to a map. Upload geographic images, place nodes at specific locations, paint regions, and control what players see with fog of war.
What it does
The Atlas gives your world a geographic layer. Unlike the infinite canvas (free-form spatial layout), Atlas pins are anchored to coordinates on your uploaded map images. Multiple maps at different scales create a drill-down hierarchy — from world map to region to city to dungeon.
Key Features
Pin Nodes to Maps
Click anywhere on your map to pin a node. Drag pins to reposition. Pins are colored by type, show titles on hover, and open the full node editor when clicked. A single node can appear on multiple maps.
Region Painting
Paint irregular regions with brush tools — freeform strokes, fill tool, adjustable brush size, hard or soft-feathered edges. Each painted region is linked to a node whose template fields describe the area (climate, faction, language).
Scale and Distance
Set a map scale by drawing a reference line. Ruler tool measures distance between any two points. Multi-point paths for travel routes. All in your world's units — miles, leagues, hexes, or custom.
Fog of War
Paint soft-edged fog over unexplored areas. Players see only what you've revealed. Pins and regions inside fog are completely hidden. Works alongside the existing veil system.
"Color By" Mode
Dynamically recolor all regions based on a template field — view by climate (polar=blue, tropical=green), by faction, or by language. Same paint data, different analytical views.
Map Hierarchy
Upload multiple maps at different scales with parent-child drill-down navigation. Pro maps support tiled rendering for large images. Optional terrain layers (underground, surface, sky) give each elevation its own pins, regions, and fog.
Works with other modules
- Forge — Generate settlements pinned to map locations. Region metadata (climate, faction) provides generation context.
- Chronicler — Era-based map layers show how territories shift over time.
- Lexicon — Language distribution overlays show which languages are spoken where.
- Codex — Location articles auto-embed a map thumbnail of the pin location.
- Inquiry — Spatial queries: "all nodes pinned in this region" or "all unpinned locations."
Built with craft, not AI
Your world data belongs to you. Everything is encrypted at rest, never used for AI training, and exportable as Markdown, JSON, or a full .leylines backup anytime.